
I can still hear the game play in the bakground and if i click where i expect there to be buttons i can hear menus open up.
Rimworld game freezes mod#
Wishing someone would write a mod list manager like Rimworld has that helps find issues. I've looked through Dev-mode logs, Hugslib logs, and Verbose Logs, and by all accounts, the game is running fine. Exactly as Rayzoar's found, the game will stutter/freeze for about half a second, consistently, at the same time, in intervals.

As you can see, modding is maybe more than half my favorite part of this game so if it comes down to incompatibilities that I cant find I will be bummed. After reinstalling the game, and booting it again, still the same process has happened. Its not a CTD, its a semi freeze with the music still going that wont stop, the game never shuts down and just chugs on and I cant click on anything further. Im really looking forward to the new DLC so I think I will start this process.

Since i installed the DLC ive had issues with the video freezing up. Exactly as Rayzoars found, the game will stutter/freeze for about half a second, consistently, at the same time, in intervals. So a while back I started getting these weird freezes when I tried to exit the game, both through the normal way and with alt+f4.

Anyway, Ive been going fine but suddenly the game just freezes for a second every few. Whats happening is that when my colonists start mining or sowing plants, the game has these half second freezes every couple of seconds, and Im not sure why. Screen freezing but game (sound) still running. Rimworld Freezing Every Few SecondsTwitter>Tynan Sylvester.
Rimworld game freezes mods#
When i go to gen a map instead of messing with mods i get thisĮxception from asynchronous event: System.ArgumentNullException: Argument cannot be null.Īt (System.Type type) in :0Īt (System.Type type, Boolean nonPublic) in :0Īt (System.Type type) in :0Īt (Verse.ThingDef def, Verse.ThingDef stuff) in :0Īt (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) in :0Īt (Verse.PawnGenerationRequest& request) in :0Īt (PawnGenerationRequest request) in :0Īt () in :0Īt (RimWorld.FactionDef facDef) in :0Īt (System.String seedString) in :0Īt (Single planetCoverage, System.String seedString, OverallRainfall overallRainfall, OverallTemperature overallTemperature) in :0Īt RimWorld.Page_CreateWorldParams.m_527 () in :0Īt (System. I just ran into a recent issue on my new save, and was wondering is anybody could help out. I use mods to spice up my Rimworld runs but sometimes the game get stuck on the loading def screen, previously I had more than 50 mods activated and I thought decreasing it to less than 50 or so would solve the problem but it didnt.
